Subscription information about pricing and terms: Is your job high in noise? Do you want to find out if the neighbours are not exceeding the permissible volume values? Do you want to monitor the health of your ears? This means that our application can serve you as a faithful assistant. * Advanced charts show you the deep details of your measurements * Get MIN / MAX / AVG information for your measurements * Save measurements to the database right on your iPhone * Various types of measurements: dBa, dBc, dBz * A noise dosimeter will help you understand how noisy it is at your workplace or home. Measure the noise level around you and protect yourself in case of excessive volume. This app turns your iPhone into a professional sound level meter, detects harmful noises and helps protect your health & hearing. You will need a real external device or calibrated sound meter as a reference, then adjust the trimming calibration until the reading matches with the reference.Decibel Meter is a professional tool to measure decibels & analyze sound frequency. Although all devices are pre-calibrated, custom calibration is suggested for serious purposes requiring higher precision and accuracy. The range 30-130 dBA is the standard usable range and an average quiet room will be about 30 dBA. Please do not expect a quiet room reading will be 0 dBA. Quick reference text to help you compare with real-life examples Display Current, Average/Leq, and Max values with both nice and clear digital and analog layouts WAVE graph with 2 display modes: Rolling & Buffer HISTO graph for plotted history of the recorded values Standard measurement range from 30 dBA up to 130 dBA Standard time weightings (Response Time): SLOW (500 milliseconds), FAST (200 milliseconds) AND IMPULSE (50 milliseconds) Beautiful, intuitive and carefully crafted UI design. Support both Portrait and Landscape layouts InstaDecibel to capture your dB report overlaid on photos and easily shared via popular social networks (Facebook, Instagram, Messages, etc.). Real time predominant frequency is also displayed. Those are very useful for frequency analysis and musical tests. FFT and BAR graphs to display real time FFT. Powerful calibration: Linear, Octave 1/1, 1/3, Load/save profile + Fullscreen mode to give overview the whole history of an record + iCloud support which synchronize all history records across your Apple devices + Each record can be exported as hi-res PNG graph or CSV text via sharing services + Recording data can be saved into a list of history records for future access and analysis Powerful, smart history data management: Frequency weighting filters: ITU-R 468, A, B, C, Z Health App integration: export noise levels directly into Health app Apple Watch support: see noise level right from your wrist The precision is matching with real SPL devices Trusted accuracy: the app is tested and pre calibrated for all Apple devices. WHAT MAKE IT GREAT AND STAND OUT FROM OTHER APPS: Have you wondered how quiet is your room or how loud is a rock concert or sport event? "Decibel X" will help you answer all of those. This extremely useful and beautiful tool will not only be a great tool for many uses but also bring you a lot of fun. It turns your iOS device into a professional sound level meter, precisely measures the sound pressure level (SPL) all around you. "Decibel X" is one of very few noise meter apps on the market that has highly reliable, pre-calibrated measurements and supports dBA, dBC.
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In Othercide, the unique Dynamic Timeline System is at the core of every battle. The Dynamic Timeline System: set up combos and manipulate foes Today’s Gameplay Overview trailer shows off exclusive footage, taking a deep dive into the tactical combat and progression systems that make up this dark indie gem. As Humanity’s last hope, lead your army of Daughters to combat in an intricate dance of spectacular actions and counters, and face fearsome bosses in epic battles. Othercide debuts on PlayStation 4, Xbox One, and PC in under two weeks on July 28th, and later this summer on Nintendo Switch. OTHERCIDE: A NEW GAMEPLAY OVERVIEW TRAILER TO DISCOVER ITS NIGHTMARISH UNIVERSE AND SPECTACULAR TACTICAL COMBAT I look forward to seeing them slice more demons in half when the game releases on July 28. I confess I barely have a grasp on what's happening in the plot, but the Daughters are fun warriors to command. The unusual campaign structure, timeline system, melee focus and cool monochrome-and-crimson art style makes Othercide feel like a fresh tactics game in an increasingly crowded field. You run into a miniboss on day four, and something much worse on day seven. It feels like you're running a gauntlet structured around boss encounters. Though you can spend resources to create new Daughters, it's quite possible to fail a campaign, but the more you play the more passive benefits you unlock for future playthroughs. Every day you can send one team of daughters on a mission. You can also spend all of your action points in a turn to get a lot done, but that automatically pushes that Daughter to the very end of the timeline, which is a risky place to be.Įven the campaign runs to a timeline. A simple example: set a sword Daughter to autmatically attack enemies that come within melee range, then shunt an enemy into her area of attack to essentially get a free action. You also have 'shieldbearer' lancers that can move enemies around with their attacks.ĭaughter abilities combo nicely toghether. Gunglingers are good support, and they can fire twice if they don't move, which is great for taking out smaller demons. Sword-wielding warriors provide a good line of defence, and you can spec them to favour area of effect attacks, or to take tough defensive stances. Your Daughters take on class roles that you can develop by activating skills on their progression tree as they level up. I found myself doing a lot of chin scratching as I tried to shift the timeline to my advantage. In Othercide that's a serious problem, because once Daughter dies, they are gone for good. If you allow several enemies to activate unanswered in succession they can easily wipe out one of your characters. If you want your Daughters to survive, you need to constantly manipulate the timeline to avoid special attacks and pile-ons. That encourages you to get an interrupt attack onto the timeline before the shot goes off. A ranged-attack demon might ready a heavy shot that will take a set amount of time to activate. Enemy activations and big attacks are marked by icons that slip and slide into different orders based on the abilities you use. The timeline stretches the width of the bottom of your screen. The result is a cerebral tactics game with a beautifully bleak art style and a neat dynamic timeline system. An otherworldly force known as Suffering is encroaching on reality and as a supernatural warrior called Mother it's your duty to generate teams of combat-ready Daughters to defeat demon armies. Othercide is a turn-based tactics game set in a dark world full of occult horrors. Othercide elegantly combines occult horror with turn-based tactics, and has a great sense of styleīattle demonic forces in a tough, repeatable campaign. The shards you collect in your current run can only be used in the next, so the further you go, the more shards you'll have for your next attempt. They provide powerful boons, like increased starting level for all characters, resurrection tokens, and even options for skipping previously completed eras. * Remembrances is the "fall forward" mechanic. * A single game run is called Recollection.Ĭompleting missions during a Recollection grants Vitae (needed to activate Memories and spawn new characters) and Shards (needed to unlock Remembrances). The traits grant special passive bonuses, like additional APs, dodge/crit boosts and health increase. Some of them happen randomly, and some have pre-set conditions. * All skills can be further modified by Memories, - special tokens that add extra effects to the skills. At levels 2, 6, 10 and 15 they can choose 1 out of 2 additional skills A short video, but it shows a bit of new info about game mechanics. 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Using the fast Fourier transform (FFT), contemporary spectralists like William Brent can analyze sounds in real-time and program computers to generate intelligent musical responses to a live musician’s improvisations on the fly. Spectral disciples build, share and critique each other’s patches on labyrinthine message board threads. Today, digital tools as ubiquitous as reverb fundamentally depend on spectral analysis. Early spectralists expanded on the technical advances of musique concrète and brought that tradition into the digital realm. Spectralism emerged in the late ‘70s within the gravitational pull of France’s IRCAM, an institute of electronic music founded by Pierre Boulez. The facade of Paris' IRCAM, opposite the Centre Pompidou Between the two poles of granular analysis and synthesis, musicians have only begun to chart a new world of expression. Spectralists literally rip apart sound into its tiniest grains and develop diverse strategies to reconfigure those microsounds into a new sound barely resembling its original form. Thus, the Fourier transform is the key tool for spectralists, a loosely related group of composers and scientists whose goal is to analyze and resynthesize sound using sound’s most basic digital elements. This portrait consists of the volumes of each component frequency that makes up a complex sound. 093 seconds of sound and draw a complete audio portrait. time with color representing amplitudeĪrmed with the calculus technique of the Fast Fourier transform, mathematicians typically take the amplitude values from a mere. Therefore, when translating from physical to digital, frequency information over time is essential to give a meaningful atomic definition of any sound. Sound in the physical world is essentially an unfolding of waves over time. However, each sample only gives information about amplitude (or volume), which is a pale portrait of sound. This makes up the typical waveform view of sound that most are accustomed to seeing. On an even smaller scale, computers typically store sound information in 44100 samples per second. That’s about the shortest amount of time mathematicians need to generate a full analysis of a sound’s component frequencies. But I like to keep the project I am working on clean. I have messed with BPM or tempo changes in Reaper prior. The method I am doing via the Master Track is good for any area or areas in a song. The knob is good for 1 certain area or the whole song. I find using the Master Track play rate envelope to be more powerful and with better options than just the playrate knob. As I mentioned in the reply to Kasper above. Yep, more than one way to this in Reaper. Also if you go to take properties there is a way to slow down without influencing the pitch. Thanks LBro, I figured how to do it but differently! What I do is before I upload the track I make sure I have bpm correct and then by changing bpm to lower or higher track preservers the pitch. Transcribe sounds good and maybe each tool is good for differing desired outcomes? So now you have 2 tools to do these functions in. Thus I went to what OH49 uses and that is done via Reapitch, which is a free, included Reaper plugin. Though I was doing it via pitch shifting in Action items. You could then keep and playback in Reaper or render out to file. Selecting some areas for whatever speed you need and leave others at speed. Once this is done, you can vary the Master track play rate envelope to what you need for playback. You can go another route in Reaper with this and set up a play rate envelope via the Master track “Trim” button. Be sure and stick with the video long enough to invoke “preserve pitch” or you will get some surprise pitch shifting going on. From there I am fuzzy on what happened or what evolved next.Īll you mention is doable in Reaper. I am wondering if Transcribe evolved out of Riffstation? At one time I know Fender gave away what I think is Riffstation for free. Great tips, and I actually was not aware that Reaper could preserve pitch when changing the playback rate… that will be useful, also when recording! Hope that helps and gives you an idea of how powerful the Reaper solution is. This cannot be done with this many options on YouTube either… One would then have a practice file they could put on a phone or other playback device. These settings and the song can then be rendered out to an MP3 or other format file to give a file to use in VLC player or other playback device or software. Then you could set the playback locators to what you want. Another nice feature of Reaper is that you can select just an area to slow down via a playback envelope and leave the rest of the song at full speed. Thus, at the end of the day, Reaper offers far more options. You set Reaper to just play that solo area. In addition, Reaper can have it’s indicators or locator play area set to wherever you want in the song and offer a loop area that is totally selectable. Reaper can go up and down in speed in very small amounts, adjusting to whatever speed you desire. But YouTube is pretty rigid in the slow down/up increments of 0.25 and does not have the fine adjustment in speed that Reaper is capable of. The soundtrack pieced it all together so well and I wish more game developers did stuff like this, I wish they didn't fear to step too far into the realm of the harshness of reality. It managed to tell a story that didn't match the artstyle, it had the hardships of life present. For such a cartoony game it really has it's dark moments, but that's why it was so amazing to me. The end of the game made me feel it the most however, you choose to end the world that they know, to end the suffering. As as kid it was an experience that made me feel so attached. The entire game has them saying that no one can take them down with you on their side and it makes you feel powerful. You answered the prayers of the people in the towns and it made it feel like they were actually praying to you, that you were in charge. For some reason the way they laid out the story really made me feel attached, they didn't put you in the place of a character, you were much more, you were the character's god, you were controlling them and making what they needed. I actually felt attached to this game, probably more than anything, close to lock's quest at the very least. This review contains spoilers, click expand to view.įor what I am about to say, I feel I should have more shame in saying it but I don't. In addition, the game’s multi-player aspect allows players to trade heroes, weapons, items and accessories with friends. Along the way, they collect coins and color drops to unlock a variety of content, including challenges and quests, customization options and hero abilities. The game’s Action Drawing Tool gives each color special properties when drawing objects into the game to help solve puzzles and progression through the game. Players have the ability to morph their hero into a blob or a spider, adding more gameplay and allowing for players to play each level a variety of different ways. Players have the ability to In Drawn to Life: The Next Chapter for Nintendo DS, players draw their own heroes, be it humans, animals or multi-limbed creatures, and embark on a brand new adventure aboard a Turtle Ship to defeat the evil Wilfre and restore color to the Raposa civilization. Summary: In Drawn to Life: The Next Chapter for Nintendo DS, players draw their own heroes, be it humans, animals or multi-limbed creatures, and embark on a brand new adventure aboard a Turtle Ship to defeat the evil Wilfre and restore color to the Raposa civilization. Preorder digitally now and get the Campaign Early Access experience ready to play. Modern Warfare II Campaign Early Access Pre-Load Begins. This announcement is the final piece of intel before your hands-on introduction to Call of Duty’s new era with Modern Warfare II Campaign Early Access.Īnd with it begins an exciting two months of content, through the start of Season 01 and the release of Call of Duty®: Warzone™ 2.0: *One week based on estimated access Actual play time subject to possible outages and applicable time zone differences. Then we had the largest Beta in Call of Duty history, giving an early preview of Modern Warfare II’s Multiplayer to more community members than ever before. Call of Duty®: Next released a wealth of intel among other announcements, we saw the game’s innovative Multiplayer in action, hinted at the evolved Special Ops, and even went farther into the future with Call of Duty: Warzone 2.0, a game that shares the same engine - and locations - as Modern Warfare II. Through multiple Intel Drops, lead developer Infinity Ward explained key development concepts across Modern Warfare II, including its new Gunsmith. First, we were reintroduced to Task Force 141, taking a quick dive into its global Campaign with one of its missions: Dark Water. That Early Access period marks the end of a 141-day journey since the game’s reveal announcement on June 2, one that featured plenty of intel: On October 20, anyone who digitally preordered or prepurchased Call of Duty: Modern Warfare II gets Early Access to the game’s Campaign*, up to one week before the game’s official launch on October 28. Welcome to the new era for Call of Duty ®. An Introduction to Call of Duty’s New Era Continued abuse of our services will cause your IP address to be blocked indefinitely. the Modern Language Association of America 135, no.55 (Jan 2021): 970975. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Jane Merewether Enchanted animism: A matter of care, Contemporary Issues in. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. only small fractions of which could have greatly enhanced the unmanned space science program. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. 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Since the beginning of last season, when the Clips find themselves in such a spot, unders are 12-2. What you need to know for Wednesday's gamesīetting The City Of Angels: The Clippers are a road favorite and the Lakers are a small underdog tonight, two situations that carry specific betting angles. NBA game odds for November 2 are provided by Caesars Sportsbook, and fantasy advice is based on ESPN 10-team leagues. ESPN's fantasy basketball and basketball betting tips cheat sheet is your pregame destination for basketball betting predictions and our best intel and data to help you make smart fantasy and wagering decisions. When the Colonel almost catches you mid-swindle – in the presence of a judge, no less – you use a card flicking technique to send a suspicious ace card or two under the seat of the Colonel, painting him as the real cheater at the table. Some tricks are about cheating an honest man, whereas some are about cheating a cheat.’Īlliot went on to talk about a character you meet early in Card Shark, the arrogant, hot-heated Colonel Gabriel of the French Army. ‘I’m not a classic writer, I needed to have an idea of the gameplay, so I started to match the characters to the different tricks. Like, we know about them, but we don’t really know what they did, so I started to bring them together and imagine.’ Aside from Troshinsky’s use of monoprinting to create the environments of Card Shark, the digital lighting overlaid throughout the game serves to heighten and breathe life into the game’s spaces.īut who would populate this world? ‘Basically,’ explains Alliot, ‘Nicolai was asking me: “who could be the characters, what would be the events,” this kind of thing, so I started making a list of characters that are interesting in history, but not really well covered. The candlelight of an intimate, stately dinner the piercing early dawn light upon a prison cell. The cinematography of Barry Lyndon, and the way Kubrick harnessed natural light (through the use of camera lenses initially intended for NASA) throughout the shooting of that film is a visual language Card Shark is positively drenched in. Lighting the wayĪlliot, for his part, was very interested in the French Revolution at the time, the historical setting which united with another of Troshinsky’s obsessions, Stanley Kubrick’s 1975 film Barry Lyndon. He really likes to go deep into a subject, so he went deep into card tricks and magic, and started to learn a lot of things around that.’ Troshinksy’s obsession with, not just the mechanics of card tricks, but the performance of them is clear he appears in promotional videos for the game, replete in a white wig and finery ripped straight from the grounds of Versailles. ‘The first conversations about the game were between Nicolai and Arnaud,’ says Francois. During a 2019 visit to London, Troshinsky first seeded the ideas of what would become Card Shark, while Alliot and the Nerial team were in the middle of designing Reigns: The Council, a physical board-game entry in the Reigns franchise for which Troshinsky was a tester. It’s entirely possible, though, that Card Shark wouldn’t exist were it not for one person: Nicolai Troshinsky – credited as the ‘card cheat’ behind the game, along with his other roles as artist and animator. When startlingly impressive resumes from game development graduates started landing at Francois’ and Nerial’s doorstep Francois, his wife (and Nerial CEO) Tamara Alliot, and long-time partner Arnaud De Bock knew the time had come for their studio to grow beyond their previous series, Reigns. ‘I like to do things myself, I like to program, I like to write, I like to design.’ ‘It sort of happened a bit despite ourselves,’ Francois Alliot, writer and game designer for Card Shark says from his UK office. Read: Card Shark Review – a very neat trick The real Card Shark Card Shark – the new adventure and card cheating simulator from UK developer Nerial, released in June 2022 – is all about beating them at their own game. ‘But…you are cheating!’ he exclaims with glee, thrilled to meet two others on the philosophical road heading out of the ethical trappings of 18th century France, a country ruled by the deluded and the disaffected a political class so removed from reality, so easily bemused, that the idea they may be deceived or tricked by some no-name cardist doesn’t even register into their world.Īs d’Alembert puts it ‘the nobility is full of scammers and cheats, but they are mostly inept amateurs.’ In France, the truth of the matter is that, past a certain socio-political threshold, all of these people are charlatans in one sense or another, grown contented and slow on the presupposition of their power and influence. It’s the cards that tipped d’Alembert off in fact the way this game between three gentlemen has unfolded is a mathematical impossibility, and as a historically notable mathematical genius, d’Alembert knows a thing or two about impossible numbers. Tickled pink he is, by the two men across from him – one young, one old – of no class, no stature bending and playing with morals and virtue as easily as one can shuffle a deck of cards. Under the chandelier candlelight of the Toulouse Parliament Cafe, Jean-Baptiste le Rond d’Alembert beams knowingly through the din. |
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